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PORTFOLIO

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Case study: 

CoffeeHouse
App

Project Overview

The problem

Persons in busy firm lack time to buy a coffee on-store.

The goal

 

Design an app for CoffeeHouse that allows users to easily order and pick up fresh, healthy dishes.

The product

CoffeeHouse is a regional coffee maker located in the suburbs of a metropolitan area. CoffeeHouse strives to deliver healthy, specialty coffee. They offer a wide variety of coffee. CoffeeHouse targets customers how are in a busy firm how lacks time to buy a coffee in a shop

My role

 

UX designer leading the app and responsive website design from conception to delivery

Responsibilities

 

Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.

Project duration

August 2021 to September 2021

Understanding the user

 

I conducted interviews and created empathy maps to understand the users I’m designing for and their needs. A primary user group identified through research was working adults who need coffee when they wish to drink. This user group confirmed initial assumptions about CoffeeHouse customers, but research also revealed that time was the only factor limiting users to buy coffee. Other user problems included obligations, interests, or challenges that make it difficult to go to Coffee shops in-person.

Pain Points

1) Time​

 

Persons working at busy firm have to spend time on standing in line and making their purchase

2) Accessibility​

 

Platforms for ordering coffee are not equipped with assistive technologies.

3) IA​

 

Text-heavy menus in apps are often difficult to read and order from

Personas & problem statements

Robert Jane

 

Robert Jane is a Busy professional who needs to order coffee for him and his coworkers because the all have the habit of drinking coffee.

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User journey map

 

I created a user journey map of Robert’s experience using the site to help identify possible pain points and improvement opportunities. 

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Competitive Audit

An audit of a few competitor’s products provided direction on gaps and opportunities to address with the CoffeeHouse app. 

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Ideation

Taking the time to draft iterations of each screen of the app on paper ensured that the elements that made it to digital wireframes would be will-suited to address user pain points. For the home screen , I priotrized a quick and easy ordering process to help users save time.

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Starting the design

Digital wireframes

 

As the initial design phase continued, I made sure to base screen designs on feedback and finding from the user research.

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Usability study findings

To prepare for testing, I created a low-fidelity prototype which you can view here. I used this prototype to conduct an unmoderated usability study with 5 participants. Here are the main findings uncovered by the usability study:

1) Payments

 

People want more Payment option.

2) Personalization

 

People want more customization option.

3) Information

 

People needs better cue to move back to homepage.

Refining the design

Mockups

 

Early designs allowed for some customization, but after the usability studies, I added additional options to choose coffee cup, size, sugar cubes. I also revised the design so users see all the customization options when they first land on the screen.

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The second usability study revealed color is not accessible to all users. Sugar offers only two option Low or high. I consolidated the sugar options into Quantity + and – button surrounded by circles, and I also changed the color by considering accessibility.

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Accessibility considerations

1) Screen readers

 

Clear labels for interactive elements that can be read by screen readers

2) IA

 

Initial focus of the home screen on personalized recommendations help define the primary task or action for the user.

Refined designs

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High-fidelity prototype

The final high-fidelity prototype presented cleaner user flows for selecting, customizing a coffee and checkout. It also met user needs for a pickup or delivery option as wellas more customization.

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View the CoffeeHouse  High-fidelity prototype

Going forward

Takeaways

Impact 

 

The app makes the users feel like CoffeeHouse really thinks about how to meet their needs. One quote from peer feedback: “ The app made it easy to find nearest shop through map and customize my order Without wasting my time.”

What I learned

While designing the coffeeHouse app, I learned that the product we are designing should focus on users. t the first ideas for the app are only the beginning of the process. Usability studies and peer feedback influenced each iteration of the app’s designs

Next steps

1) Research

Conduct another round of usability studies to validate whether the pain points users experienced have been effectively addressed.

2) Features 

Conduct more user research to determine any new areas of need and develop new version as an update.

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